Aside from keeping 32k of ram around and drawing the whole screen to it and then blitting it to the LCD screen all at once, is there any other way to reduce flicker when doing lots of screen drawing.
On all the video game systems I have programmed in the past there are typically 2 display screens, one that the hardware is showing and one what the code is writing to and when the code is finished updating it, then it flips them. Is this type of switching possible with the current Primer 2 hardware? If not, then I would request that this type of thing be supported on the Primer3 :-)
While I am in the mood, here are some more things that I would love to have in the Primer3 by default:
1) Minimum 256k ram, preferably more!
2) GPS Chip on board, SIRF III or better
3) Higher resolution screen, at least 320x200 or better
4) Able to use the c++ compiler for applications
5) On / Off switch that is designed to not be easily pressed when unit is in a backpack or purse.
Cheers,
Kevin
PS: Here is the last Video Game project that I finished:
http://www.youtube.com/watch?v=Jd5aOyxOtbU