SPACE Combat 2D
DMA2D (Chrom-ART Accelerator) game
(EvoPrimer STM32F429I only)
SPACE 2D is a "Spave Invader " type game. The application uses the new DMA-2D CircleOS API's to manage several sprites on the screen (meteorites, spaceships, bullets, lasers...)
You have 4 lives. Destroy the enemies, avoid their bullets, the meteorites and the laser, If you touch them, you lose a life.
There is 4 stages of game, with progressive difficulty.
- PUSH : Shoot a bullet
- UP : Pause
- RIGHT : Sound on
- LEFT : Sound off
- DOWN : Exit the game
TILT GAME (MEMS accelerometer): Moves ship
- The "Evo_Circle_STM3242x.elf", "FAT.elf" and "FAT_OP4.elf" files location depends on your Ride installation; delete them from the projet and add it back before building the project.
- This example runs only on STM32F429I platform.
- The screenshots have been made thanks to the "UTIL_SaveScreenBMP" API function.
- For more information about the CircleOS API's, see : Circle OS Conception document