I made a simple test:
inside Application_Handler I put these lines of code:
u16 uStylusPos = TOUCHSCR_GetPos();
u8 bPosX = (u8)uStylusPos;
u8 bPosY = (u8)(uStylusPos>>8);
LCD_DrawPixel(bPosX, bPosY, RGB_BLACK);
so when I touch the screen with my Nintendo DS stylus I see not a single point (I was quite sure that I couldn't obtain a single point) but a cloud of points. I try to calibrate the touch screen but nothing change. Before to implenet some sort of filtering I would know if this is the common behaviour or if I am missing something.